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Children with neuromusclar diseases, such as Duchesne dystrophy, have extreme difficulties with basic daily activities such as eating, drinking, getting dressed, playing with toys, getting hugs. But 3D printing technology may change that.

Because WREX is a “robotic” technology, some casual readers might get the impression that using it turns a disabled person into a hybrid of human and machine, something like happens in science fiction movies. Nothing could be farther from the truth. Here are some important facts about WREX:

  • WREX is a wearable device. It is more like a piece of clothing than a machine. The “exoskeleton,” unlike an insect's exoskeleton, does not completely cover the arm. It is worn over a shirt or blouse and consists of just a few (usually four) moveable plastic sleeves, extending around the arm, powered by rubber bands.
  • Although the WREX could be motorized, it is usually powered by the tiny residual forces of the wearer's arms, magnified by the rubber bands distributed in just the right places on the exoskeleton.
  • WREX greatly reduces the amount of power needed in the shoulders.
  • WREX typically makes movements of the arms slower, but more purposeful. The hands move without tremors and it may become possible to pick up small objects.
  • The WREX is fitted on a brace for users who can walk and on a wheelchair for users who cannot.
  • In children, use of the WREX greatly increases participation in school—the child is able to raise his or her hand.
  • WREX can greatly increase reaching distance. Users who were not able to pick objects off shelves and place objects on shelves sometimes gain these abilities with the use of the device.
  • The WREX is helpful for people who are paralyzed on just one side of the body by stroke. It can be used as a training device that helps them relearn up, down, right, and left motions that their brains can no longer recall. These learned motions eventually become second nature with practice on the device.
  • The T-WREX, or Training Wrex, is designed for at-home use, to reinforce the muscle movements learned with the help of a physical therapist.
  • Use of the WREX may increase range of motion for the arms, but this range of motion is not unlimited. Usually the WREX can take the arms and hands into one of four positions.
  • Some children don't want to look “handicapped” and refuse to wear the WREX in certain social settings. They have to use their own muscles, but sometimes they are more comfortable with difficult muscle movements than with the use of the device when they are around their peers.
  • The pivot post at the shoulder always has to remain vertical. If the post at the top of the WREX is moved out of alignment, users lose their sensation of floating because the device is not able to fight gravity for them.
  • Right now, the Wilmington Robotic Exoskeleton is primarily used to help people who have athrogryposis. Due to the limited availability of the device, it is generally not yet available for people who had stroke or who have spinal injuries or cerebral palsy.